前回の第31回
点と棒で組上げた三角形を落とす
前回、
function VerletPoint(x, y) {
  this.x = this._oldX = x;
  this.y = this._oldY = y;
}
VerletPoint.prototype.update = function() {
  var tempX = this.x;
  var tempY = this.y;
  var velocity = this.getVelocity();
  this.addCoordinates(velocity.x, velocity.y);
  this._oldX = tempX;
  this._oldY = tempY;
};
VerletPoint.prototype.constrain = function(rect) {
  var left = rect.x;
  var right = left + rect.width;
  var top = rect.y;
  var bottom = top + rect.height;
  if (this.x < left) {
    this.x = left;
  } else if (this.x > right) {
    this.x = right;
  }
  if (this.y < top) {
    this.y = top;
  } else if (this.y > bottom) {
    this.y = bottom;
  }
};
VerletPoint.prototype.getVelocity = function() {
  var velocity = new createjs.Point(this.x - this._oldX, this.y - this._oldY);
  return velocity;
};
VerletPoint.prototype.render = function(graphics) {
  graphics.beginFill("black")
  .drawCircle(this.x, this.y, 2.5)
  .endFill();
};
VerletPoint.prototype.addCoordinates = function(x, y) {
  this.x += x;
  this.y += y;
};
VerletPoint.prototype.subtract = function(_point) {
  var subtractedPoint = new VerletPoint(this.x - _point.x, this.y - _point.y);
  return subtractedPoint;
};
VerletPoint.prototype.getLength = function() {
  var dx = this.x;
  var dy = this.y;
  var length = Math.sqrt(dx * dx + dy * dy);
  return length;
};
VerletPoint.prototype.getDistance = function(_point) {
  var distancePoint = this.subtract(_point);
  return distancePoint.getLength();
};function VerletStick(point0, point1, length, elasticity) {
  if (!elasticity || elasticity > 0.5 || 0 > elasticity) {
    this.elasticity = 0.2;
  } else {
    this.elasticity = elasticity;
  }
  this._point0 = point0;
  this._point1 = point1;
  if (!length || length < 0) {
    this._length = point0.getDistance(point1);
  } else {
    this._length = length;
  }
}
VerletStick.prototype.update = function() {
  var delta = this._point1.subtract(this._point0);
  var distance = delta.getLength();
  var difference = this._length - distance;
  var offsetX = (difference * delta.x / distance)  * this.elasticity;
  var offsetY = (difference * delta.y / distance)  * this.elasticity;
  this._point0.addCoordinates(-offsetX, -offsetY);
  this._point1.addCoordinates(offsetX, offsetY);
};
VerletStick.prototype.render = function(graphics) {
  graphics.beginStroke("black")
  .setStrokeStyle(0.5)
  .moveTo(this._point0.x, this._point0.y)
  .lineTo(this._point1.x, this._point1.y);
};そして、
そして、
makePoints(中心x座標, 中心y座標, 半径, 頂点数)多角形の頂点をつくるこの関数は、
// var _stick;
var _sticks = [];
var _radius = 50;
function initialize() {
  // _points.push(new VerletPoint(70, 100));
  // _points.push(new VerletPoint(50, 25));
  makePoints(100, 70, 50, 3);
  // _stick = new VerletStick(_points[0], _points[1]);
  makeSticks();
}
function makePoints(centerX, centerY, radius, vertices) {
  var angle = -Math.PI / 2;
  var theta = 2 * Math.PI / vertices;
  for (var i = 0; i < vertices; i++) {
    var x = centerX + radius * Math.cos(angle);
    var y = centerY + radius * Math.sin(angle);
    _points.push(new VerletPoint(x, y));
    angle += theta;
  }
}
function makeSticks() {
  var count = _points.length;
  for (var i = 0; i < count - 1; i++) {
    _sticks.push(new VerletStick(_points[i], _points[i + 1]));
  }
  _sticks.push(new VerletStick(_points[i], _points[0]));
}Ticker.
function draw(eventObject) {
  // _stick.update();
  updateSticks();
  // _stick.render(drawingGraphics);
  renderSticks();
}
function updateSticks() {
  var count = _sticks.length;
  for (var i = 0; i < count; i++) {
    var stick = _sticks[i];
    stick.update();
  }
}
function renderSticks() {
  var count = _sticks.length;
  for (var i = 0; i < count; i++) {
    var stick = _sticks[i];
    stick.render(drawingGraphics);
  }
}これらの書き替えを終えたJavaScriptが以下のコード1だ。3つの点と棒で三角形をつくって、
var stage;
var drawingGraphics;
var _points = [];
var _sticks = [];
var _stageRect;
var velocityX = 5;
var velocityY = 0.25;
var _radius = 50;
function initialize() {
  var canvasElement = document.getElementById("myCanvas");
  var shape = new createjs.Shape();
  stage = new createjs.Stage(canvasElement);
  stage.addChild(shape);
  drawingGraphics = shape.graphics;
  _stageRect = new createjs.Rectangle(
    _radius / 8,
    _radius / 8,
    canvasElement.width - _radius / 4,
    canvasElement.height - _radius / 4
  );
  makePoints(100, 70, 50, 3);
  makeSticks();
  _points[0].x += velocityX;
  createjs.Ticker.timingMode = createjs.Ticker.RAF;
  createjs.Ticker.addEventListener("tick", draw);
}
function draw(eventObject) {
  updatePoints();
  updateSticks();
  drawingGraphics.clear();
  renderPoints();
  renderSticks();
  stage.update();
}
function makePoints(centerX, centerY, radius, vertices) {
  var angle = -Math.PI / 2;
  var theta = 2 * Math.PI / vertices;
  for (var i = 0; i < vertices; i++) {
    var x = centerX + radius * Math.cos(angle);
    var y = centerY + radius * Math.sin(angle);
    _points.push(new VerletPoint(x, y));
    angle += theta;
  }
}
function makeSticks() {
  var count = _points.length;
  for (var i = 0; i < count - 1; i++) {
    _sticks.push(new VerletStick(_points[i], _points[i + 1]));
  }
  _sticks.push(new VerletStick(_points[i], _points[0]));
}
function updatePoints() {
  var count = _points.length;
  for (var i = 0; i < count; i++) {
    var point = _points[i];
    point.y += velocityY;
    point.update();
    point.constrain(_stageRect);
  }
}
function updateSticks() {
  var count = _sticks.length;
  for (var i = 0; i < count; i++) {
    var stick = _sticks[i];
    stick.update();
  }
}
function renderPoints() {
  var count = _points.length;
  for (var i = 0; i < count; i++) {
    var point = _points[i];
    point.render(drawingGraphics);
  }
}
function renderSticks() {
  var count = _sticks.length;
  for (var i = 0; i < count; i++) {
    var stick = _sticks[i];
    stick.render(drawingGraphics);
  }
}4つの点から四角形をつくって落とす
三角形ができたら、
function initialize() {
  makePoints(100, 70, 50, 4);   // 3);
} 
 
問題は、
 
function makeSticks() {
  var count = _points.length;
  for (var i = 0; i < count - 1; i++) {
    _sticks.push(new VerletStick(_points[i], _points[i + 1]));
  }
  _sticks.push(new VerletStick(_points[i], _points[0]));
  _sticks.push(new VerletStick(_points[0], _points[2]));   // 追加
}しかし、
function makeSticks() {
  var count = _points.length;
  for (var i = 0; i < count - 1; i++) {
    // _sticks.push(new VerletStick(_points[i], _points[i + 1]));
    for (var j = i + 1; j < count; j++) {
      _sticks.push(new VerletStick(_points[i], _points[j], null, 0.1));
    }
  }
  // _sticks.push(new VerletStick(_points[i], _points[0]));
}この修正を前掲コード1に加えたのが、
var stage;
var drawingGraphics;
var _points = [];
var _sticks = [];
var _stageRect;
var velocityX = 5;
var velocityY = 0.25;
var _radius = 50;
function initialize() {
  var canvasElement = document.getElementById("myCanvas");
  var shape = new createjs.Shape();
  stage = new createjs.Stage(canvasElement);
  stage.addChild(shape);
  drawingGraphics = shape.graphics;
  _stageRect = new createjs.Rectangle(
    _radius / 8,
    _radius / 8,
    canvasElement.width - _radius / 4,
    canvasElement.height - _radius / 4
  );
  makePoints(100, 70, 50, 4);
  makeSticks();
  _points[0].x += velocityX;
  createjs.Ticker.timingMode = createjs.Ticker.RAF;
  createjs.Ticker.addEventListener("tick", draw);
}
function draw(eventObject) {
  updatePoints();
  updateSticks();
  drawingGraphics.clear();
  renderPoints();
  renderSticks();
  stage.update();
}
function makePoints(centerX, centerY, radius, vertices) {
  var angle = -Math.PI / 2;
  var theta = 2 * Math.PI / vertices;
  for (var i = 0; i < vertices; i++) {
    var x = centerX + radius * Math.cos(angle);
    var y = centerY + radius * Math.sin(angle);
    _points.push(new VerletPoint(x, y));
    angle += theta;
  }
}
function makeSticks() {
  var count = _points.length;
  for (var i = 0; i < count - 1; i++) {
    for (var j = i + 1; j < count; j++) {
      _sticks.push(new VerletStick(_points[i], _points[j]));
    }
  }
}
function updatePoints() {
  var count = _points.length;
  for (var i = 0; i < count; i++) {
    var point = _points[i];
    point.y += velocityY;
    point.update();
    point.constrain(_stageRect);
  }
}
function updateSticks() {
  var count = _sticks.length;
  for (var i = 0; i < count; i++) {
    var stick = _sticks[i];
    stick.update();
  }
}
function renderPoints() {
  var count = _points.length;
  for (var i = 0; i < count; i++) {
    var point = _points[i];
    point.render(drawingGraphics);
  }
}
function renderSticks() {
  var count = _sticks.length;
  for (var i = 0; i < count; i++) {
    var stick = _sticks[i];
    stick.render(drawingGraphics);
  }
}パラメータを変えて試してみよう
コードの解説は今回はここまでとする。後は、
makePoints(中心x座標, 中心y座標, 半径, 頂点数)
VerletStick(始点, 終点, 長さ, 固さ)function initialize() {
  makePoints(100, 70, 50, 6);   // 4);
}
function makeSticks() {
  _sticks.push(new VerletStick(_points[i], _points[j], null, 0.5));
}前回の
 
 
そのため、
たとえば、
var velocityY = 0.05;   // 0.25;
function initialize() {
  makePoints(100, 70, 50, 8);
}
function makeSticks() {
  _sticks.push(new VerletStick(_points[i], _points[j], null, 0.05));
}jsdo.
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